Between Two Suns

Between Two Suns is a capstone game project that I was able to associate produce, and create 3D/2D art for.

Between Two Suns is an interactive sci-fi platformer set on an ‘unknown’ planet, which seems to harbor materials that could be valuable to the human race.  After the main ship crashes, our main character is tasked with escaping their drop pod and exploring the vast overworld, full of curious structures and flora that piece together a rich, undiscovered history.  

Associate Producer Role

As the Associate Producer on Between Two Suns, I handled the majority of task assignments and communication with the Studio leads. 

I spent a lot of time utilising Autodesk flow production software in combination with Notion to organise team production.

I also crafted a Scope Document for the game concept, which proved to be helpful with the Studio team’s understanding of the team’s objectives going into development of the vertical slice.

3D & 2D Art

Most of the 3D art I created for this project was assets to populate the exterior environment. I generated most of the rock pillars, walls, and boulders that are scattered in this crashsite environment.

Aside from 3D art & Producing, I also created the game poster and the main UI, which I did using Adobe After-Effects and Photoshop.